There seems to be a huge disconnect between the gaming world and our education system. While Nintendo, Activision Blizzard, and Electronic Arts feel their games enhance intelligence, parents and schools are convinced otherwise. With over 174 million gamers in the United States alone, we’re officially entering a gaming generation that will continue to see rapid growth. And this is no longer child’s’ play; according to wikipedia, the average age for a video game player in 2011 was 37 years old and the gender distribution was 42% female. Could this be the secret to re-engaging our kids in school? Penn State’s head of Learning and Performance Systems, professor Alison Carr-Chellman shares a compelling perspective —